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<SG1> At the beginning of each Match, each Robot must be placed such that it is touching one of their colored Alliance Starting Tiles and not touching any Scoring Object or Goal other than those permitted by <SG2>. No more than one Robot may start the match on any one Alliance Starting Tile.<SG2> Prior to the start of each Match, each Alliance will have two (2) Barrels and two (2) Balls available as Preloads, one (1) of each per Robot. A Scoring Object is considered to be legally preloaded if it is touching the Robot or a legal Preload. (See figure 11)
<SG3> A Barrel or Ball is not considered scored if it is being touched by a robot on an alliance of the same color at the end of the Match. If a Robot is touching a Doubler Barrel at the end of the Match, the Doubler Barrel will only double the value of all points for the opposing Alliance in the Circular Goal. (See figure 12) If a Robot is touching a Negation Barrel at the end of the Match, the Negation Barrel will only cancel the value of all points for its own Alliance in the Circular Goal. (See figure 13)
<SG4> A Robot cannot Pin an opposing Robot for more than five seconds during the Driver Controlled Period while on the foam playing surface. A Pin is officially over once the Pinning team has moved away from the pinned Robot by 2 feet (approximately one (1) foam tile). After ending a Pin, a team may not Pin the same Robot again for a duration of 5 seconds. If a referee determines this rule to be violated, the offending Robot will be Disqualified for the match. There is no penalty for Pinning during the Autonomous Period.
<SG5> During the Autonomous Period, Drivers and Coaches may handle their own Robot while the Robot is in contact with their own Alliance Starting Tile.
<SG6> During the Driver Controlled Period, Drivers and Coaches may handle their own Robot as long as the robot has never left the Alliance Starting Tile. The intent of this rule is to allow teams to fix Robots which were unable to move at the start of the Match. Note: During the handling specified in <SG5> And <SG6> robots may be repositioned, but must be returned to a valid starting position as per <SG1> within the same zone.
<SG7> Any Scoring Objects introduced during the Match must be either gently placed on a Robot of your own color touching an Alliance Starting Tile or gently placed on an Alliance Starting Tile of your own color. The intent of this rule is to allow teams to introduce objects into play, but not to impart energy on the scoring object which will cause it to end up in a scored position. Violations of this rule will result in warning for the first offense. Subsequent offenses or an egregious first offense will result in a Disqualification. Match Loads may be introduced by a Driver or Coach at any point during the Match. Match Loads may only be introduced in the Interaction Zone. Violations will result in a Disqualification. Doubler Barrels and Negation Barrels may only be introduced by a Driver or Coach during the last 30 seconds of the Match. Doubler Barrels may only be introduced in the Interaction Zone. Negation Barrels may only be introduced in the Isolation zone. Violations will result in a Disqualification.
<SG8> If a Doubler Barrel and a Negation Barrel are scored in the same Circular Goal, they each have no effect on the score. If more than one Doubler Barrel or Negation Barrel are scored in the same Circular Goal only the one closest to the foam field tiles will count.
<SG9> Robots are not permitted to remove (descore) any Scoring Objects which are considered Scored by clause 1 of the definition of Scored. Violations of this rule will result in a Disqualification. (See figure 14) Figure 14: Examples of Scoring Objects which can and cannot be legally removed from a goal <SG10> Robots are not permitted to break the plane of their opponents Alliance Starting Tile during the Autonomous Period. Violations of this rule will result in the offending Alliance losing their Doubler Barrel and Negation Barrel.
<SG11> Drivers or Coaches may lift their own Gate at any time during the Match. Once lifting of the Gate had begun it must be finished promptly and the Gate cannot be dropped. Both Gates must be lifted and latched before thirty (30) seconds are remaining in the Match. Violations of this rule will result in a Disqualification of both teams on the offending Alliance.
<SG12> Robots may not interact with the Gate for more than five (5) seconds or after there are thirty-five (35) seconds remaining in the Match. Robots may not interfere with the raising of the Gate, nor may they lift the Gate. Violations of this rule will result in a Disqualification.
<SG13> Teams are not permitted to lift their Gate when an opposing Robot is legally touching their Gate. Violations of this rule will result in a Disqualification of both teams on the offending Alliance. <SG14> Robots may not enter or exit an Isolation Zone while the Gate associated with that IsolationZone is down. <SG15> Team members may not enter the playing field until the head referee has given the “all clear” signal and both Gates are down. |