95days since
Practice Event

73days since
Robot Rumble 5

Glossary

Adult – Anyone not meeting the definition of Student.

 

Alliance – A pre-assigned grouping of two teams that work together for a given Match.

 

Alliance Starting Tile – A colored tile (red or blue) which designates the location in which Robots must start the match.

 

Alliance Station – The designated region where the Drivers and Coach must remain during their Match.

 

Autonomous Period – A 20-second time period in which the Robots operate and react only to sensor inputs and to commands pre-programmed by the team into the onboard Robot control system. Human interaction with the robot is allowed during this period as specified in the game rules.

 

Ball – A red or blue spherical shaped plastic scoring object with a diameter of 6”. Each Ball weighs approximately 0.24 lbs.

Barrel – A red or blue cylindrical shaped plastic scoring object with a diameter of 6” and a height of 5”. Each Barrel weighs approximately 0.53 lbs.

 

Bonus Point – A Bonus Point is earned for the lowest Ball or Barrel (closest to the foam field tile) within a Circular Goal.

 

Circular Goal – One of the nine (9) Circular shaped field structures, into which teams place Scoring Objects.

 

The goals are 11.5”, 20” and 30” high. The Circular Goal consists of two retaining rings and five (5) PVC pipes. The outer edge of the ring is considered to be the outer edge of the Circular Goal. Coach – A student or adult mentor designated as the team advisor during the match. Only one (1) of these is allowed per team on the field at any given time.

Disqualification – A penalty applied to a team for a rules violation. A team who is Disqualified in a Qualifying Match receives zero (0) WP and SP. When a team is Disqualified in an Elimination Match the entire Alliance is Disqualified and they receive a loss for the Match. At the head referee’s discretion, repeated violations and Disqualifications for a single team may lead to its Disqualification for the entire tournament. Please see Section 3 – The Tournament for further details and associated definitions.

 

Doubler Barrel – A white Barrel which doubles the value of all points (including the Bonus Point) in a Circular Goal

 

Driver – A Student team member responsible for operating and controlling the Robot. Only two (2) Drivers are allowed per team on the field at any given time.

 

Driver Controlled Period – The 2:00 (two minute) time period in which the Robots are operated by the Drivers.

 

Entanglement – A robot is considered to have Entangled an opposing robot if it has grabbed or hooked the opponent robot.

 

Field Element – The foam field tiles, field perimeter, Fence, Gates, and Circular Goals.

 

Fence – The black PVC Field Element which separates the red and blue Isolation Zones. The Fence is 7.5” high.

 

Floor Goal – One of the four (4) areas of the field marked off by white tape into into which teams Score Barrels and Balls. The outer edges of the Floor Goals are defined by the inner edge of the field perimeter and the outer edge of the white tape line.

 

Gate – The red or blue PVC Field Element that separates the Interaction Zone from the Isolation Zones. The Gate is hinged and can be lifted. The Gate is 7.5” high.

 

Goal – Either a Floor Goal or a Circular Goal

 

Interaction Zone – The 6’x12’ area of the field defined by the field perimeter and the Gates.

 

Isolation Zone – The two (2) 6’x6’ Areas of the field defined by either the red or blue Gate along with the Fence and field perimeter. Robots may not enter or exit an Isolation Zone while the Gate for that zone is down.

 

Match – A Match consists of an Autonomous Period followed by a Driver Controlled Period for a total time of 2:20 (two minutes, twenty seconds).

 

Match Loads – The four (4) Barrels and four (4) Balls available in each Alliance Station to be loaded at any time during the Match. Of these Match Loads, only two (2) Barrels and two (2) Balls may be used as Preloads.

 

Negation Barrel – A black Barrel which cancels the value of all points (including the Bonus Point) with a Circular Goal.

 

Pinning – A Robot is considered to be Pinning an opposing Robot if it is inhibiting the movement of an opponent Robot while the opposing Robot is in contact with the foam playing surface and another Field Element.

 

• Please note: The definition of Pinning does not require contact between the Pinning and pinned Robot. Trapping a Robot in a corner of the field is considered Pinning.

 

Preloads – The two (2) Barrels and two (2) Balls each alliance may load into their Robots prior to each Match. Unused Preloads become Match Loads.

 

Robot – Anything (which has passed inspection) a team places on the field prior to the start of a Match.

 

Scored – A Scoring Object is Scored in a Goal if it is not touching a Robot of the same color of the Scoring Object and it meets one of the following criteria.

1. A Scoring Object is fully below the top of the PVC pipes of a Circular Goal and fully within the outer ring of the Circular Goal. (See figures 4 & 5)

2. A Scoring Object is not fully below the top of the PVC pipes of a Circular Goal and partially within the outer ring of the Circular Goal. (See figure 5)

3. A Ball or Barrel is partially inside the outer edge of a Floor Goal and touching a foam field tile.